I design interfaces that work as well as they look.

Hi, I’m Wiktor, a UI/UX designer from Wrocław with an engineering background. I like things where you can feel that someone made deliberate decisions, and problems that only make sense once you’ve taken them apart. UI/UX gives me both in one job, which is how I ended up here.

An interface doesn’t have to be boring. I like to leave one detail in a screen that makes someone stop and think “huh, that’s quite cool.” It can’t get in the way, though: an over-designed screen or a confusing flow loses people faster than a plain one ever would, so a lot of my work is finding where that line sits.

Portrait of Wiktor Zbęk
Stack of UX and design books
Lightbox sign reading Happy designing folks

I grew up in Wrocław, and I’m now in the final year of an engineering degree in Mobile Application and Systems Engineering at DSW. I graduate in 2027.

Design clicked for me through cars. As a kid I wanted to be a car designer, and years later UI design brought that feeling back. During my studies I chose to spend more of my time designing and less of it writing code. The coding still paid off: building apps taught me how they work from the ground up, and I design with that in mind.

Based in
Wrocław, PL
University
DSW
Studying
Mobile Application & Systems Engineering
Graduating
2027
Aerial view of Wrocław and the Oder river
Wrocław Cathedral lit up at dusk
Neon Wrocław sign at the main railway station

The things I keep coming back to, and where most of my taste comes from.

  • Car design
  • Motorsport
  • Art
  • Architecture

My favourite designer is Horacio Pagani. His cars are organic and flowing, closer to sculpture than to most of what’s on the road, and you can tell an artist shaped every detail. I’d like a bit of that in everything I design.

White Pagani Huayra BC on track
Rear of a red Ferrari F40 in a dark garage
Silver Pagani Huayra Codalunga in front of a palazzo in Modena

I design human first. The people using an app come before the grid, the colour palette or the clever animation, so every project starts with them:

  1. Who & why Who is this for, and what experience do I want them to have?
  2. Problems worth solving Which ones matter, and which solutions actually fit. Only then do I open Figma.
  3. Structure Interactions, low-fidelity wireframes and the logic holding the app together, all tested before anything gets pretty.
  4. Look & feel My favourite part. This is where an app gets its personality, and where visuals and usability keep pulling against each other.

Toolkit

  • Figma
  • Claude Code
  • Flutter
  • React
  • Kotlin
  • Swift
  • Affinity
  • Photoshop
  • Illustrator
Desk setup with Figma open on the monitor
iPhone resting on a MacBook

When I’m not designing, I play video games, watch Formula 1 and spend time on anything with an engine. I also sketch, mostly cars.

And this is Fresco, my cat. He’s the most adorable little buddy and the cuddliest soldier I know. Next to him is a Ferrari F40, one of the most iconic cars ever made.

  • Logo design
  • Widget design
  • Sketching
My cat Fresco grooming in the sun
Red Ferrari F40 from above, half in shadow

I’m finishing my engineering degree and I’m open to UI/UX roles and freelance work. I do my best work on a team that cares about the people using its product and gives designers room to own their decisions. If that sounds like yours, I’d love to talk.

Neon signs glowing in a Wrocław courtyard at night